The 251 Medium Carrier is missing a voiceline to indicate when Auto-Reinforce is enabled or disabled. ![]() White Phosphorus tracer rounds have the wrong color. When certain units pick up a team weapon from a different faction, they may use that unit’s voice lines. The Smoke Launcher ability on the Panzer III cannot be used more than once. If a lobby host selects “Start Match” as a player is changing their Faction selection, they may load into the game with Battlegroups that do not function. There is a slight chance that if the host of a lobby searches for an automatch game, then fails the search and leaves the party, once they try to rejoin they will not see themselves in the lobby. If a player leaves while a match is loading, there may be an error loading match stats afterwards. Twin Beaches has the incorrect territory point income and Victory point count.īattlegroups may show as pink placeholder boxes after finishing an automatch game. If a user begins a game in a Custom lobby and a player tries to join after that lobby is no longer available, they may encounter a crash. To replay the tutorial mission, you will need to delete your save file under Documents > My Games > Company of Heroes 3 - Playtest Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroupsīritish Forces: Indian Artillery, Armored Support and Air & Sea Battlegroupsĭeutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroupsĭeux 1v1 cartes (Road to Tunis et Twin Beaches)ĭeux 2v2 cartes (Pachino Farmlands et Torrente)ĭeux 3v3 cartes (Gazala Landing Ground et L'Aquila)ĭeux 4v4 cartes (Mignano Gap et Winter Line) US Forces: Airborne, Armored and Special Operations Battlegroups Taille : ~17Go à télécharger (~21Go sur le disque)Ĥ factions (Allies: British Forces & US Forces - Axis: Deutsches Afrikakorps & Wehrmacht)ġ2 battlegroups (3 battlegroups per faction): Multiplayer Tech Test - 1 à 19h jusqu'au 6 à 19h Source : coh-franchise-home/company-of-heroes-3/blogs/18-mission-alpha-frequently-asked-questions-known-issues Tank riding Panzergrenadier squads don’t follow their leader once they disembark the tanks without further instructions. Reinforcing the Flak 36 causes a grey progress box instead of a proper icon. Units may unintentionally abort a retreat order. Vehicles do not traverse trenches as smoothly as intended. Unloading infantry from tank-riding may not display the correct animation. Withdraw ability can target the Flak 36 unintentionally. Ability only affects one side of the target area. Unit call-in abilities do not display Manpower cost.Īir call-ins display incorrect target area. Certain trucks cannot be recovered as intended.įamo Recovery Half-Trak's self-repair ability is passive despite its tooltip saying 'Click to Activate.'Ī British 2 Pounder Anti-tank gun in the mission has a fixed position and will not rotate.Ī building in the final village cannot be completely destroyed.įlak 36 88mm cannot be towed when both towing vehicles are destroyed. Recovery Vehicle may be able to recover targets from further than intended. Mortars cannot be picked up from the battlefield.Īnti-air gun in the village is missing its asset. Some visual discrepancies on vehicles (charring, attachments, tints, tracks not animating, etc.). Setting Audio to Low and restarting the game may help reduce this issue. Sound may desynchronize on occasion during the Ajdabiya mission. Occasional FPS drops in the Ajdabiya mission. ![]() Un ensemble d'unités de la faction Deutsches Afrikakorps que l'on joue afin de remplir un ensemble d'objectifs Un aperçu sur une mission solo de l'Opération en Afrique du Nord Size: ~17Go à télécharger (~23Go sur le disque) ![]() Mission Alpha (North African Operation) - 2 jusqu'au 9 à 18h
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Ranged weapons are reasonably plentiful but ammo is short on supply, so melee weapons are your primary tool for tackling small groups of undead. You can’t help but invest in characters that you’ve spent hours building up, but if you don’t put them in danger then the group might not survive.Ĭombat is messy, but enjoyable. One of State of Decay’s biggest assets is its incredible sense of tension. You want your best guys out there on the missions, but the more you use them, the weaker they get and the more likely they are to die. They also get hurt and tired, meaning they need time to rest and facilities to heal. Your characters level up with activity, benefiting most in the areas – combat, stamina, shooting, leadership – where they’re most active. Most importantly, whatever you choose to do involves an element of risk. Some missions are only available for a short time, so you need to prioritise the most crucial, relevant tasks. On the one hand, you need to keep your group well-stocked with food and resources, while on the other you need to progress the story and deal with the various other groups. In short, you have a lot of plates to keep spinning simultaneously. And beyond all this, there’s a central plot that takes you up against the authorities and exposes you to difficult choices. Your base can be expanded with workshops or medical facilities, and you can clear and secure outposts to extend your reach over the valley. Key supplies might need to be retrieved, or friends and neighbours saved from slaughter. Members of the group may need help with their health, their anger issues or their morale-wrecking gloom-mongering. Your most basic aim is day-to-day survival, searching homes to stock up on food, medicine and construction materials then bringing them safely back to base. You have a group of survivors, some playable, some not, and you can expand this group by rescuing stranded survivors or joining forces with another group. You have a 12 square mile chunk of rural American valley to explore, complete with farmsteads, mountains, campsites and three small towns. It’s The Walking Dead with a sunny disposition.Ī seed of greatness was always there in the original 2013 Xbox and PC release, mostly because State of Decay’s systems are so elegant and cleverly constructed. Yet this isn’t a bleak, nihilistic tale of undeath, mass carnage and man’s inhumanity to man, but a zombie game where community is all-important where banding together, saving others, protecting your neighbours and sharing resources is as vital to survival as the ability to put a fire-axe through a skull. ![]() Death is permanent, even if the story carries on with new survivors. ![]() There are no superhuman heroes, no crafting crazy weapons out of garden tools and kitchen gadgets and – most importantly – no cheap checkpoints to fix your dumb mistakes. ![]() State of Decay isn’t your usual zombie game. She went down, another source of meat for the hungry biters. Even a stellar fighter with an impressive combat ranking honed over several hours of play couldn’t manage the numbers. Yet she still went on a dangerous mission without a back-up weapon, leaving her all too vulnerable when her machete shattered while holding off the walking dead. An Army veteran, she should have known the risks and how to handle them. Alone yet oddly defiant, he was literally torn apart. Swamped by slavering, clawing flesh-eaters, he did his best to escape but stumbled in the darkness and failed to make it over a crumbling wall. Who knows what he was doing, investigating a mysterious radio signal in the dead of night, searching ruins in close proximity to a restless zombie horde? He snuck inside, searching for the source, but one slip was all it took to earn the horde’s attention. |
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