You can also use diversionary tactics, with car horns and alarm clocks a favourite, while packs can be run over in a car if you can build up speed. Ranged weapons are reasonably plentiful but ammo is short on supply, so melee weapons are your primary tool for tackling small groups of undead. You can’t help but invest in characters that you’ve spent hours building up, but if you don’t put them in danger then the group might not survive.Ĭombat is messy, but enjoyable. One of State of Decay’s biggest assets is its incredible sense of tension. You want your best guys out there on the missions, but the more you use them, the weaker they get and the more likely they are to die. They also get hurt and tired, meaning they need time to rest and facilities to heal. Your characters level up with activity, benefiting most in the areas – combat, stamina, shooting, leadership – where they’re most active. Most importantly, whatever you choose to do involves an element of risk. Some missions are only available for a short time, so you need to prioritise the most crucial, relevant tasks. On the one hand, you need to keep your group well-stocked with food and resources, while on the other you need to progress the story and deal with the various other groups. In short, you have a lot of plates to keep spinning simultaneously. And beyond all this, there’s a central plot that takes you up against the authorities and exposes you to difficult choices. Your base can be expanded with workshops or medical facilities, and you can clear and secure outposts to extend your reach over the valley. Key supplies might need to be retrieved, or friends and neighbours saved from slaughter. Members of the group may need help with their health, their anger issues or their morale-wrecking gloom-mongering. Your most basic aim is day-to-day survival, searching homes to stock up on food, medicine and construction materials then bringing them safely back to base. You have a group of survivors, some playable, some not, and you can expand this group by rescuing stranded survivors or joining forces with another group. You have a 12 square mile chunk of rural American valley to explore, complete with farmsteads, mountains, campsites and three small towns. It’s The Walking Dead with a sunny disposition.Ī seed of greatness was always there in the original 2013 Xbox and PC release, mostly because State of Decay’s systems are so elegant and cleverly constructed. Yet this isn’t a bleak, nihilistic tale of undeath, mass carnage and man’s inhumanity to man, but a zombie game where community is all-important where banding together, saving others, protecting your neighbours and sharing resources is as vital to survival as the ability to put a fire-axe through a skull. ![]() Death is permanent, even if the story carries on with new survivors. ![]() There are no superhuman heroes, no crafting crazy weapons out of garden tools and kitchen gadgets and – most importantly – no cheap checkpoints to fix your dumb mistakes. ![]() State of Decay isn’t your usual zombie game. She went down, another source of meat for the hungry biters. Even a stellar fighter with an impressive combat ranking honed over several hours of play couldn’t manage the numbers. Yet she still went on a dangerous mission without a back-up weapon, leaving her all too vulnerable when her machete shattered while holding off the walking dead. An Army veteran, she should have known the risks and how to handle them. Alone yet oddly defiant, he was literally torn apart. Swamped by slavering, clawing flesh-eaters, he did his best to escape but stumbled in the darkness and failed to make it over a crumbling wall. Who knows what he was doing, investigating a mysterious radio signal in the dead of night, searching ruins in close proximity to a restless zombie horde? He snuck inside, searching for the source, but one slip was all it took to earn the horde’s attention.
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